Slither.io is a browser-based multiplayer game where you play as a snake (or maybe a worm? I'm not sure) trying to become the biggest of the bunch (while not becoming lunch). You accomplish this by eating pellets scattered around the map. Pellets are left behind as snakes move and when they die. Snakes die when their head bumps into another snake's body... and this is where things get interesting.
Dylan and Noble show us the beginnings of the area designated for aquatic exhibits, and we hatch some pteranodons in what will become an aviary!
This was more of a planning than building episode, but I feel it helps to give an idea of how large some of these projects are. I'm very pleased with the Funky Locomotion elevator, and thanks go to Cam for helping with its design!
Dash to the exit in this platformer with random levels!
Endorlight is labeled as a roguelike platformer that some have likened to Spelunky. While I haven't played Spelunky, a glance at its store page on Steam shows that it's rather popular and enjoyable. I'm not certain I can say the same for Endorlight.
A point-and-click story about a man's relationship and memories, created by a slew of developers.
Serena is less of a game (in the traditional sense) and more of an interactive story. You play as a man trying to piece together his memories of living in a cabin with his wife, Serena. He seems to have a severe case of amnesia and perceptual issues, as the opening of the game focuses on a photograph of him and his wife, whose face is blurred out. As you wander about the now-decrepit cabin looking at its contents, the man's memories slowly return, revealing what happened long ago.
I really liked the atmosphere of this title. The decayed cabin was dark and mysterious, but the protagonist kept things from being too depressing with an amusing anecdote here and there. Speaking of which, every story and memory, along with each written letter comes with full voice narration. While the game isn't incredibly long, it's nice to see that the developers (did I mention this was a large collaborative effort?) went with voice acting for every bit of information. The title would've lost a lot of immersive impact without it.
That said, it wasn't difficult to figure out what probably happened in this man's life that he had mysteriously (or conveniently) forgotten. I was able to pretty much call out the ending about halfway through the game, and there wasn't much of a surprise when I reached the game's conclusion. The tale itself was a little predictable, but I was pleased with how they doled out the story as a collection of anecdotes and memories.
In all, Serena was an interesting experience with great atmosphere and exposition. In some ways, it reminds me a lot of A Night In The Woods (which I played late last year), so if you liked either of these you might want to check out the other.