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Showing posts with label Curse of Naxxramas. Show all posts
Showing posts with label Curse of Naxxramas. Show all posts

Tuesday, October 14, 2014

Duplicate: Better Than "The Pros" Expected

When Curse of Naxxramas cards were being announced, there was some discussion over the mage secret Duplicate. A number of well-known players talked it down, saying it was ultimately "a bad card that seems good".

I've held the opposite opinion of Duplicate since I first saw it, and even hearing "the pros" bad mouth it never discouraged me from upholding that Duplicate was a strong card (particularly in arena). It can be situationally bad, but playing smart can usually net you a huge benefit with it.

The latest video from Kripparian shows his reversal of opinion on Duplicate with an example of a perfect situation for it.

Sunday, August 31, 2014

Deathrattle & Faceroll Warlock

I've neglected Hearthstone ladder for so long. Between recording the Curse of Naxxramas series, learning other games and scrambling to get a new PC after the old warhorse finally died, I haven't had much time otherwise. Things seemed to have settled down a bit though, and this week I had the time to see what constructed looks like.

I heard about the resurgence of hunter now that Mad Scientist is out, and even played it a bit in casual to see how it handles. It's pretty gross, but it also meant the meta would be shifting to beat it. I played priest for a couple of days, running Zombie Chow for early removal then pulling the "Auchenai surprise", but priest just doesn't feel consistent enough to me. It's still very reliant on getting the right cards at the right time to even make it work, and if you like that playstyle Miracle Rogue just seems better at combo.

I've really been wanting to see how Undertaker handles, and settled on a deathrattle-loaded warlock deck for several reasons. I wanted to pack the deck with small deathrattlers to maximize the Undertaker, and the hero power compliments that nicely (we're all familiar with zoo I'm sure). I also wanted some early protection and Voidwalker fits the bill. With a nearly empty hand after the first couple turns, Soulfire is amazing spot removal. Additionally, Void Terror and Power Overwhelming are just nuts in a deathrattle deck.

The difference between this deck and zoo though is fairly large. Zoo struggles significantly more to bounce back when AoE removal hits the table. With so many deathrattles, opponents have to play their board clear very carefully and in most cases will find it hard to get the perfect time to do so. Zoo can also run out of gas against good control decks, while this build has a more solid lategame.

It also feels surprisingly strong in the meta right now too. With all the taunts (especially Unstable Ghoul), hunters will have a hard time getting a good Unleash the Hounds off. Additionally, decks designed to beat hunter aren't doing too hot against this either. I typically win against druids and control warriors (which brings a smile to my face). Things get a little more dicey against priest, as they have a lot of tools to wreck you with... though thankfully Mass Dispel hasn't been teched against me yet.

The last few days have been pretty good though. I went up seven ranks or so with a couple hours of play, so I'm happy. Best of all the deck is incredibly fun and often pretty trollish. If you get Undertaker and some small deathrattles in the starting hand, you can usually play very aggressively. Otherwise, Voidwalker and some of the other early minions make the deck appear to be more like typical zoo, which can be great for confusing opponents.

I run only one Void Terror - I think two is overdoing it because you'll not always have the right place to play it. There are times even one can feel like a dead card, but it's definitely strong enough to run a single. Kel'Thuzad and Baron Rivendare are also really greedy choices, but K.T. can turn a close late-game to a sure win. I've made no changes to the deck yet since I built it (and honestly it didn't feel that hard to put together), so we'll see how revisions go. I don't have Cairne, otherwise he'd be in here too.

Monday, August 25, 2014

Curse of Naxxramas Ep39 - Heroic Kel'Thuzad

This is it, the final boss of Naxxramas awaits!
Heroic Kel'Thuzad is by far the toughest boss of the adventure (and rightfully so). He packs a ton of removal (both mass and single-target), has 65 health including armor, two ridiculous hero powers... and he cheats! The first hero power does 3 damage and freezes your hero (zero mana), and once you knock off his armor he immediately begins his turn. At that point the hero power changes to stealing a random enemy minion permanently for 8 mana and he summons two 5/5 taunts!

After battling him with numerous deck ideas (and fighting to connect to Battle.net servers), I finally found what worked for me. It's based around buffing minions to crazy size and pounding the lich's face in with a huge amount of card draw to dig for the combinations... a "Miracle Priest" of sorts. While it was frustrating trying to record an episode of the winning game, I felt the challenge was indeed worthy of a true heroic end boss. In some ways, I almost wish some of the other bosses were a bit tougher to get you ready for heroic Kel'Thuzad... but it's probably for the best that wish goes ungranted.

Saturday, August 23, 2014

Curse of Naxxramas Ep38 - Heroic Sapphiron

Just one slight change can make all the difference between normal and heroic mode.
Heroic Sapphiron gets a small boost to health (as per all heroic bosses), but the real clincher here is that you do not get a Frozen Champion. That means at the start of each of Sapphiron's turns, all your minions will die. How does one combat a foe like this? I went with weapons and charge minions!

Warrior is a great choice due to the sheer number of weapons available and a respectable charge minion, though mage might also be a good class (assuming you have both Pyroblasts). The deck I played really felt reversed as my minions became removal and my weapons were used for face damage, but it worked pretty well.

Friday, August 22, 2014

Curse of Naxxramas Ep37 - Paladin Challenge

Uther vs. Kel'Thuzad!
This paladin deck isn't what I'd call the best ever. It's running Echoing Oozes without Sword of Justice and there's no Consecrations. Your chances at winning depend largely on your draws and if you can make good use of your buffs and Divine Favors.

Old K.T. tends to go through his opening hand fairly quickly, making Divine Favor useless early on. That's fine though because he's also running Acolytes of Pain which will inevitably load his hand back up. If you can hold out until then, you should have enough for a second (or third) push to finish him off.

Thursday, August 21, 2014

Curse of Naxxramas Ep36 - Kel'Thuzad

The final boss of normal mode is one of the most entertaining yet.
I went priest again and had no problems defeating him, though a number of other strategies will work. I wouldn't play a weapon-heavy deck though, he runs Skeletal Smiths and starts off with a hero power that does 2 damage and freezes you (for zero mana).

Things get really interesting when he goes into phase two (yes, this boss has phases), which seems to happen at a certain health. The hero power becomes a no-strings-attached Shadow Madness for 8 mana, meaning you don't want to play a lone, powerful minion. Flooding the board isn't wise either because Kel'Thuzad packs Twisting Nether, so don't overextend.

Make sure to engage Kel'Thuzad in some conversation when you play. He has a response for each emote and seems to have a different match intro for every hero.

Wednesday, August 20, 2014

Curse of Naxxramas Ep35 - Sapphiron

It's time to face the Frostwyrm Lair!
I decided to try higher quality video. It took longer to render and upload, but it seems worth it.

As for Sapphiron, priest does the job again with Lightwell and Deathlord being the workhorses. Slow and steady wins the race against this boss - just keep healing and only play what you really need to... just make sure not to overfill your hand.

Tuesday, August 19, 2014

Curse of Naxxramas Ep34 - Heroic Thaddius

I tried to get fancy, and it didn't turn out like I planned.
Even though it took me a while to beat Thaddius, it's not too difficult if you stick to what works. Priest is capable of doing the job and I understand that warlock is also a great choice (mulligan aggressively for Corruption and Soulfire in the opening hand). Once you take care of his opener, the rest of the battle is just like the normal mode.

Of note, there is another trick I was not aware of: killing off his Stalag or Fuegen counts towards your summoning of Thaddius if you play them yourself. Note that his have no deathrattle because he already IS Thaddius. Still, it feels odd to kill Thaddius using Thaddius... I'm sure that will cause some kind of hole in the space/time continuum, perhaps opening a portal to an alternate reality. Wait, isn't that the plot behind the next WoW expansion? Now we know how it really happened!

Monday, August 18, 2014

Curse of Naxxramas Ep33 - Heroic Gluth

Rexxar shows Gluth who the top dog is around here...
A number of rushdown strategies are effective against Gluth, but don't expect a basic zoo deck to win. Gluth's hero power turns all YOUR minions to one health (not his), so things that only have one health aren't affected. Oozes are key to survival because his weapon in heroic mode is ridiculous. If you can find a way to efficiently kill his Zombie Chows, you'll regain all the health you lost during the first few turns - I suggest Explosive Trap or Consecration after weakening them a bit.

Sunday, August 17, 2014

Curse of Naxxramas Ep32 - Heroic Grobbulus

This might be the toughest boss of Naxx to date.
Heroic Grobbulus has a great AoE hero power (better than Consecration and it's free), truly annoying minions and the best single-target buff in the game (+4/+4 and taunt for 3 mana). His big weakness however is that he lacks single-target removal. This looks like a job for... Gimmick Priest!!!

Lightwells and Deathlords will be your go-to minions as you buff them to ridiculous size and keep them healed. You'll eventually mire through his taunts and hit for massive damage.

Saturday, August 16, 2014

Curse of Naxxramas Ep31 - Heroic Patchwerk

If you can't outrace Patchwerk, just slow him down.
Using a combination of oozes, freezes and bad-for-your-opponent deathrattles, you can get just enough damage to finish Patchwerk off before he chops you into pieces. Astute players will notice that Patchwerk's AI is set to kill deathrattle minions with his hero power, mimicking a mechanic of the WoW raid.

Also, there's a few other cool things you can do against Patchwerk (no pun intended). As a priest, ooze + Mind Vision means you get his uber weapon and any cards that force your opponent to draw will fatigue him for damage!

Friday, August 15, 2014

Curse of Naxxramas Ep30 - Priest Challenge

Anduin vs. Thaddius is easy mode compared to the last challenge.
This was about par for class challenges so far - not too difficult if you take a moment to think out your plays. As per the last fight against Thaddius, priest is more than capable of making his hero power negligible as well as healing through the lightning spells.

Curse of Naxxramas Ep29 - Warrior Challenge

Garrosh vs. Grobbulus is a clunky matchup.
I felt this "challenge" was really more about getting the right cards at the right time than anything. I see what they were trying to do, but it doesn't seem to flow as well as the other class challenges. I'm just glad I'm done with it.

Thursday, August 14, 2014

Curse of Naxxramas Ep28 - Thaddius

The final boss for the Construct Quarter isn't too tough, shockingly.
His hero power is basically a mass Crazed Alchemist for zero, and I immediately thought of the potential abuse that priest could have with that. While not a hard fight (at least in normal mode), Thaddius had the right cards for the theme.

Curse of Naxxramas Ep27 - Gluth

It's a dog-eat-dog world out there as I take on Gluth using Rexxar.
Gluth makes sure your minions won't stay out long because his hero power is basically Equality. He has a weapon that starts out very weak but gets buffed by deathrattles, which are packed into his deck. I ran hunter against him without too much trouble, but I feel a number of rush decks might fare just as well, especially if they include oozes.

Wednesday, August 13, 2014

Curse of Naxxramas Ep26 - Grobbulus

Grobbulus has a nasty set of cards.
This boss specializes in making a swarm of minions and can eventually buff them to incredible size. Additionally, his hero power is an AoE that can net him a 2/2. I found that a hunter deck digging for Unleash the Hounds is a good way to go. Scavening Hyena was an MVP as well because it seems that Grobbulus doesn't have much for single-target removal (thank goodness).

Curse of Naxxramas Ep25 - Patchwerk

The first boss of the Construct Quarter is definitely different.
Due to his recurring weapon, you're on a 6-turn clock. He has no minions, spells or even cards for that matter, so removal is a waste. His hero power can easily take care of slower decks, so I suggest rushing him down - zoo warlock does the job.

Tuesday, August 12, 2014

Curse of Naxxramas Ep24 - Heroic Four Horsemen

I prepare a deck specifically designed to beat the Four Horsemen!
The idea here is to capitalize on what we know about this boss. Baron Rivendare only has three minions, all of which he starts the game with and have a special ability to keep him alive. He has a ton of targeted removal, some minor AoE, and a couple of weapons.

Silencing, stealing or killing his minions can quickly spell doom for Rivendare. Minions that can't be targeted by his removal become huge threats, and deathrattle minions help to ensure he spends extra to clear your board. I didn't try it, but stealth minions might also be a good option as they're likely to dodge his removal until they get at least one good swing in.

Monday, August 11, 2014

Curse of Naxxramas Ep23 - Heroic Gothik

Heroic Gothik's not the hardest of the Military Quarter if you plan ahead.
Keep in mind that he'll use his hero power (1 mana, gain a mana crystal and draw a card) even when he's out of cards... the guy's not too bright. If you build a deck designed to outlast a fatigue battle, you'll do well. Also, he's extremely liberal with removal spells so bait them out with weaker minions before committing something important. Late game taunts are invaluable as he'll eventually run out of gas and has no direct damage to heroes.

Curse of Naxxramas Ep22 - Heroic Razuvious

This guy is a real pain. Make sure to watch the epic troll at 8:30!
To beat Razuvious, you musn't let him hit you with his weapon. Thankfully, he only has two of them but his RNG is amazing (I'm certain he's being used to test the new topdeck ability coming in the "Elite Skills Update"). Additionally, his hero power is ridiculous and can decimate your board (or health) quickly. I suggest a variant of Zeto's Anti-Noth Priest deck, adding in tons of taunt and Acidic Swamp Oozes to keep that sword as far away from your face as possible!