Avoid traps, tricks and a lurking ghost to find your way to freedom!
I Can't Escape is a horror-themed maze game with procedural generation. As you can probably guess, your task is to escape the maze... which is much easier said than done.
I'm happy to see Kripp speaking out on behalf of the free (and low investment) players lamenting the importance placed on legendary and epic cards with the release of Journey To Un'Goro. I agree that even the Hall of Fame bonus dust is unlikely to be enough for the majority of players, and perhaps doling out a random quest to everyone that logged in might've helped alleviate the problem somewhat.
However, I feel there's another issue concerning quest cards that's not getting nearly enough attention due to the above complaints, and it's perhaps part of that problem as well as an overall design issue.
I found a great video by AsmodeusClips that thoughtfully presents some of Hearthstone's fundamental problems and provides a couple of suggestions toward fixing them. The type of game he claims Hearthstone could be (with actual play/counterplay) shows up sometimes in Tavern Brawls, and they end up being generally well-received.
I for one would love seeing "answer" cards with more utility/options. I've never been a fan of 0-mana ramp, as it causes problems similar to those of Dark Ritual and Moxen in MtG. The big mechanic stuff (like Blood of the Ancient One) I don't mind so much, maybe because they're simply impossible to pull off (thus rarely if ever seen), since Hearthstone's meta has almost always favored aggro decks.