Monday, May 2, 2016

42Craft - Ep21: Manor, Court & End Portal!


 Cam shows us his villager manor and court, then we journey to the End Portal to prepare for the Ender Dragon!

I didn't want Cam's awesome builds to be overshadowed by the Ender Dragon fight (plus the video would've been really long), so that will be the next episode.

Friday, April 29, 2016

The Friday FREE GAME Feature! Ep62: Slither.io


Browser-based multiplayer snakes!

Slither.io is a browser-based multiplayer game where you play as a snake (or maybe a worm? I'm not sure) trying to become the biggest of the bunch (while not becoming lunch). You accomplish this by eating pellets scattered around the map. Pellets are left behind as snakes move and when they die. Snakes die when their head bumps into another snake's body... and this is where things get interesting.

Timing and movement are important, as you can trap or force other players to run into you. While being larger provides a few more strategies (such as coiling around smaller snakes), you can't escape as easily as a smaller snake and have the downside of not being able to see your entire body. Timed correctly, even a tiny snake can dart in front of a giant and take it down. It's not uncommon to see chain reactions where a smaller snake takes out a behemoth and everyone scrambles into each other trying to gobble up the spoils.

Much like the game's concepts, controls are easy and straightforward. You point your cursor in the direction you want to go, and you can move fast by holding down a mouse button (which will shorten your snake as you use it). Controls are a bit different for touchscreen devices, but are still quite simple to use. An important note that new players might not realize is that you're allowed to cross over your own body. Be careful around snakes of the same color though, you might mistake their tail for yours!

This game is fairly simple to understand and easy to play, but has several interesting tactics you learn about as you go. It's not a mechanically deep game by any means, but I was pleasantly surprised by some of the subtler strategies available here.

Slither.io is often compared to the massive multiplayer hit Agar.io and the classic Snake game. While it combines elements from both of those titles, it adds a new twist or two (such as coiling over yourself) that makes for a unique and improved experience.

Monday, April 25, 2016

42Craft - The Dodo Run


Here is Noble's epic compilation of "The Dodo Run"!

Check out the rest of his channel here: https://www.youtube.com/user/HollowProductions111

42Craft - Ep20: Operation Dodo Drop!


Noble and I find a creative way to donate my horde of dodos to Dylan's project! Afterwards, we take a peek at the start of the south entrance.

Friday, April 22, 2016

The Friday FREE GAME Feature! Ep61: Process


Stuck on a train, you have 20 minutes before it collides to your doom! Can you stop it in time?

Process is a point-n-click adventure game with a couple of interesting twists.

For starters, it features a first person perspective with full panoramic view. This made the game quite immersive and gives the developer freedom to hide things almost anywhere they want.

Secondly (and more importantly), you've got a time limit. In 20 minutes, the train you're stuck on will collide to your death. This element makes for an interesting (though for some probably frustrating) scenario, since you don't have time to try things at random like you might in many other games of the genre.

My only complaint as of my first playthrough is that you're given no reason for being on the train in the first place (aka the amnesia trope). That's a fairly minor gripe though, as a number of games use it - and there may be an explanation further into the game.

What this title may lack in story, it makes up for in atmosphere. The train is decrepit and dark, but not pitch black. There's an ambient drone and several cutscenes hinting that something isn't quite right... to the point of being a little creepy. Is this a horror game? From my first run, it's hard to tell. I wouldn't rule it out entirely though.

Process kept me interested all 20 minutes, and I'll definitely be attempting it again when I get the opportunity!

Monday, April 18, 2016

42Craft - Ep19: Start of the Aquatic Zone!


Dylan and Noble show us the beginnings of the area designated for aquatic exhibits, and we hatch some pteranodons in what will become an aviary!

This was more of a planning than building episode, but I feel it helps to give an idea of how large some of these projects are. I'm very pleased with the Funky Locomotion elevator, and thanks go to Cam for helping with its design!