Friday, March 27, 2015

The Friday FREE GAME Feature! Ep10: You Have To Win The Game & Mecha World


To celebrate going into double digits, this episode is a double feature! First up, a real puzzler with Mecha World followed by the amazing retro-inspired platformer You Have To Win The Game!

Thursday, March 26, 2015

Double Digits = Double Feature!

This week marks the 10th episode of The Friday FREE GAME Feature! To celebrate going to double digits, I'll be checking out two games instead of one, making this a special "Friday FREE GAME DOUBLE Feature!" Tell your friends! :P

Remember, you can watch live at http://twitch.tv/shenanigans1930 or catch it later on my YouTube channel. I hope to see you there!

Friday, March 20, 2015

The Friday FREE GAME Feature! Ep9: Treasure Adventure Game


Sailing, platforming, combat and exploration in Treasure Adventure Game!

Due to a somewhat slow-paced start and a few technical hiccups, I didn't get nearly as far in the game as I would've liked. I have a feeling Treasure Adventure Game has way more to offer than what little I presented in this episode. I'll certainly devote some more time to it in the near future (possibly as a follow-up stream even) because it looks pretty promising.

Friday, March 13, 2015

The Friday FREE GAME Feature! Ep8: Dead Bits


Voxel-shooting and platforming action with Dead Bits!

This is the first live episode streamed at http://www.twitch.tv/shenanigans1930 so it's a little rough. As I get more accustomed to using Twitch as a streamer (instead of just a viewer) and learning more about OBS, I'm sure I can improve.

Again, Dead Bits isn't free on its own - there's a giveaway currently available at http://whosgamingnow.net/giveaway/deadbits - just follow the directions there to get your Steam key.

Thursday, March 12, 2015

A New Frontier Of Adventure!



That's right, I'm joining the ranks of livestreamers at Twitch!

I'll likely have a number of impromptu streams throughout the week, but you can count on friday afternoons (start time around 3-4pm EST) being the spot for The Friday FREE GAME Feature! Remember, the series will still be available on YouTube - this just gives you the chance to come join in the fun live!


Hope to see you there!

Friday, March 6, 2015

Blackrock Mountain and Spellweaver Beta

Blizzard announced the next expansion for Hearthstone -  it's Blackrock Mountain, which will be an Adventure similar to Curse of Naxxramas. A handful of cards have been previewed and can be seen below.



Of the five cards shown, Hungry Dragon seems to have the most overall potential to join constructed decks and Dark Iron Skulker will likely be a great utility minion for rogues. Rend Blackhand feels a little clunky due to its low health for a 7-drop, and sadly will never see play as long as Dr. Boom goes unchecked.

While Blackrock Mountain sounds like a load of fun, I'm not quite as excited about it compared to when Naxx was announced. I still feel a long ways off from getting all the GvG cards I really want, and the constructed meta settled down way too fast for such a large influx to the card pool.

I've already mentioned a number of cards that perhaps seem a little strong in previous posts, but that's only part of the problem. Most of the other cards throughout the Goblins vs Gnomes set feel so sub-par in comparison that they're not worth playing. Who really wants to open a pack and find Hemet Nesingwary as their legend? Looking through the GvG set, it's fairly easy to identify most cards as either 'playable' or 'trash'. There's only a handful of cards that fit the 'situationally good' slot such as Kezan Mystic, which is a shame. This unfortunate mix is why the meta already felt stale about a month after GvG's release. I find it hard to believe that the 31 new cards from the next expansion will do much to keep constructed play fresh for long, which is why my excitement level for Blackrock Mountain isn't as high as it could be.

In other happenings, I just got in to the Spellweaver TCG closed beta. This title looks promising and fits somewhere in between Hearthstone and Magic: the Gathering in terms of complexity and mechanics. I'm interested in seeing how Spellweaver ends up, particularly its cash shop model as it will be free-to-play for everyone once it's ready. If they can establish a fair business model while keeping the cards and effects balanced in-game, Dream Reactor may just have a TCG hit on their hands.