Wednesday, November 23, 2011

DCUO Endgame Content

Hey there, just wanted to check in with everyone and say that DCUO is for the most part running smoothly now. One thing that really impresses me about this game is the accessibility of endgame content.

During my stint as a WoW player, I could never find the right guild and thus pretty much was excluded from seeing most raids and of course epic gear. I know that has changed somewhat with their new matchmaking system, but when I played I was pretty much on the outside looking in.

It's a little different in DCUO though. Yes, I'm in an active guild (league) who runs stuff together, but the amount of things you can do for progression after the level cap is pretty good. For one, the dailies aren't as mindless and frustrating as WoW's. They are repetitive of course, but it's the nature of the beast.

In addition, you have access to running duos (a 2-player instance) which you can queue up for and be matched randomly or bring a friend of your choice. These are always a challenge and good fun. Then come alerts which are 4-player instances and finally raids which are for 8 players. The matchmaking system for alerts seems well done, as I've yet to join a group that doesn't consist of the proper formula (1 each of controller, tank, healer and dps). On top of all this is the daily bonuses for each of these things, which means more marks to earn your endgame tier gear.

In all, endgame just feels more accessible in DCUO than in some other mmos. Recently, a Combat Rating (gearscore) stat has been added to the game. WHile there have been a few complaints, I think in all this seems like a good thing and helps keep progression on the right track.

Thursday, November 3, 2011

DCUO Fixes Mail For Free To Play

Whether it was the players' complaints or an unintentional bug in the game is uncertain, but SOE announced that the mail system for free to play will now allow claiming of quest rewards. The fixes are as follows:

Players may notice the following changes:
  • Players at the Free level should now be able to claim all their attachments from the Mail system.
  • All Cash from the Mail system will be automatically placed in the Wallet for Free players.
  • Mail should now always show the correct icon when an attachment is present.
Now if they can only keep the servers up and running...

Wednesday, November 2, 2011

DCUO Holds Quest Rewards For Ransom!

Wow, yet another glaring mistake made by SOE on their new free to play conversion of DC Universe Online.

When you complete quests (missions) in the game, you often get mail sent to you from the contact instead of having to visit the contact for your reward. Often this mail has rewards attached to help your character out. Apparently free to play accounts are restricted from not only sending items via the mail but accepting them as well, including quest rewards.

In essence, SOE is telling their free players to cough up real money or get no quest rewards. This is not an incentive to purchase premium membership, SOE, but quite the opposite. You'll be driving players off by the droves with a move like this. Hell, even Allods Online allows you to access your mail freely and their reputation went down the tubes like two years ago.

DCUO F2P Transition NOT Going Smoothly!

Sony Online Entertainment (SOE) pushed back their free to play release of DC Universe Online (DCUO) from the 17th to the 19th of October, then again to November 1st. Their reason for this was to make the change to free to play smoother.

Yeah, well that's going over like a lead balloon.

Downtime for November 1st was 16+ hours long, and most people didn't get to actually begin even downloading the game until November 2nd. Now the USPC server is crashing wildly. Funny - it's called a "megaserver" which was supposedly able to handle the influx of new players... right, whatever. In addition, players frantically trying to login are being hit with a 1500+ waiting line que. What's even worse? Paying customers aren't getting login priority. Yup, paying for the game but you're stuck behind 1100 or so non-paying players to get in.

Good job, SOE. I see that free to play transition pushback really made things smooth. I was thinking about canceling Champions Online for a month and give DCUO another chance, but now I'm seriously reconsidering.