Monday, January 30, 2017
Sunday, January 29, 2017
Create and modify plants and animals on an alien surface in this futuristic sandbox!
Intelligent Design is a sandbox simulation set in the future. Your job is to populate a distant body in space (which I assume is the crater of an asteroid or barren planet) with flora and fauna, with the goal of building a thriving ecosystem. Piloting a drone on the crater's surface, you direct the placement of everything from plant matter to force fields.
Saturday, January 28, 2017
I normally don't care a lot about "balance" in Tavern Brawl (since they only last a few days), but why add a deck that's obviously worse than the rest AND has a hero power that auto-loses to a third of the the other bosses? Also, as it replaces the druid this week, why doesn't it have Savage Roar as the buff card (instead of Bloodlust)?
By the way, there is a third way to win as Razorgore. Hope for a mirror match. :P
Razorgore aside, I really enjoyed the boss battle brawl this week. I've been hoping for something like this since the first brawl of Nefarian v. Ragnaros and I'm happy to see they finally added way more bosses.
Wednesday, January 25, 2017
It's time for another double feature! This week, I'm checking out There Is No Game and Mandagon.
First up is There Is No Game, a point-and-click flash (non)game that won a DeceptionJam competition. Simply put, I rather enjoyed this title. It's clever and quite silly, but has a couple of little puzzles to figure out to proceed. If you're stuck, the narrator drops hints now and then to keep you going in the form of funny anecdotes.
Speaking of which, the narrator's accent and dialogue really make the game (despite his insistence that it is not a game). In an attempt to be a wise guy, I thought I'd reply to the narrator... and was pleasantly surprised to hear many of his next remarks sound like replies to my comments! It goes to show how much well-written dialogue (and timing) can really push a piece of work.
Mandagon (the second game) is an exploration platformer that covers some Tibetan philosophy concerning a parent's sacrifice for their sick child. The game's atmosphere reflects the sobering topic, but softens it with calming imagery of Tibetan temples and mystical totems. The music matched up quite well alongside the content and visual presentation, as it mostly felt peaceful but had some melancholy bits to keep it from being too serene.
After having some time to think on both games while collating the highlights, I have a somewhat worse impression of Mandagon. Ironically, there's more "game" in There Is No Game, which was supposed to be the joke of the episode. Topics aside, the dialogue's presentation was easier to relate to and there were more game elements to keep you interested in There Is No Game.
For a short title, Mandagon's gameplay is actually quite repetitive. You wander the map looking for tablets and place them in matching totems. The story is revealed along the way in the form of two-line rhymes written on signs. I'm fairly certain that one could ignore the signs entirely and still complete the game, though they would be somewhat confused by its ending. This really marginalizes the Tibetan philosophy the title was supposedly so inspired by, and I can't help but think there has to be a better way to tie it into the game.
Monday, January 23, 2017
This week, I round out my summoner build with some auras and learn the joys of trigger and spell totem support gems!
Saturday, January 21, 2017
Just a quick announcement to let everyone know I've decided to take Saturdays off my listed stream schedule.
I occasionally find myself pressed for time to edit and post videos to YouTube throughout the week and still keep up with my stream schedule. Additionally, having a stream-free day allows me to create other content... or just have a day off if I need it!
I expect this change might affect MMOMG episodes somewhat, as it will reduce the total time in-game each week. If that ends up being an issue, I can make it up by streaming a bit longer the remaining nights.
That said, there will be Saturday streams once in a while, just not part of anything "official" or at a scheduled time. Part of "creating other content" will be streaming entirely different games (such as WazHack, which I'm a tad fond of at the moment). Think of Saturday streams as a little surprise bonus!
Sometimes the toughest arena opponents are lurking at 0-0. Can a massive Scaled Nightmare and Frostwolf Warlord save me?
Wednesday, January 18, 2017
This critically-acclaimed BioWare title is available free for a limited time on Origin!
Man, have we been spoiled these last few months. Between all the Uplay 30th anniversary freebies, Origin's offerings and some of the goodies available via Steam, about half the titles of this series (based on free games) have been blockbusters. This week is no exception, as Origin brings us Mass Effect 2 free for a limited time.
I'm a bit pressed for time and more than enough has already been written about this game, so I'll keep it brief. If you like BioWare titles (Jade Empire, Knights of the Old Republic, Dragon Age) this is perhaps one of the most polished of the bunch. It blends third-person action/shooting with RPG elements and gives you the ability to use cover and direct your squad members. As someone who was actually somewhat disappointed with KOTOR, I find this title a huge improvement both in pacing and playability. There's less character options than in KOTOR, but Mass Effect 2 feels more streamlined (and a lot less clunky) as a result.
Tuesday, January 17, 2017
Humble Bundle Best of 2016, as it's a pretty good deal.
"Pay What You Want" Tier
"Pay What You Want" Tier
Sunday, January 15, 2017
Technically, this is two short weeks rolled into one. I'm enjoying the game, but I wish there was some group content. I really wanted to play alongside friends, but PoE really isn't built with it in mind.
Thursday, January 12, 2017
Check out this interesting feature of boats and entities in Minecraft, brought to you by SimplySarc. Turns out you could do a couple fun things - perhaps a bridge or descending platform... hmm I wonder what else now?
Tuesday, January 10, 2017
This is perhaps the most dominating arena deck I've ever had. The synergy was so high it felt like a constructed deck.
I'd like to take a moment to mention just how amazing Grimestreet Protector is. If you stay mindful of your minion position, you can just about close out a game with this guy. Getting a divine shield on something large that can then kill something equally large for free is huge. The meta right now seems too fast and aggressive to play cards like this, but if things slow down just a bit, you're looking at the new "Dr. 7" for standard.
Saturday, January 7, 2017
To find out more about FLoB, click here. To watch the event live right now, click here!
Wednesday, January 4, 2017
I saw this video today from Xisumavoid and had to share it with my fellow Minecraft fans!
It looks like the Terrain Control Mod delivers some stunning landscapes for your Minecraft worlds. I like that there's structures included as well, but not so many as to take away focus from the terrain itself. I'm a little worried about its mob spawning properties - the video shows dozens of the same animal all spawned in one place. Hopefully there's some config options to tone that down a bit. Everything else is absolutely stunning though!
Sunday, January 1, 2017
Ever wanted to experience your favorite sandbox game as a point-and-click adventure? That question never crossed my mind either.
Minecraft Story Mode is a new epic set in the blocky world you know and love. You play as Jesse, competing in the annual team building competition with your friends. You stumble onto the devious plot of the secretive Ivor, who plans to unleash a terrible monster in the middle of the convention as an act of revenge on the legendary warrior Gabriel.