A few months ago I happened upon a cool YouTube channel that focuses on game design called Extra Credits. I haven't gotten around to watching every episode I'm interested in yet, but today I saw a couple of videos discussing quest design, particularly those in MMOs, and would like to share them with you.
This is exactly what I've been talking about in terms of MMOs lacking innovative quests. Thankfully, Extra Credits provides some ideas towards improving the experience and points out a few titles that are at least attempting to do the same.
I played LotRO a few years back when it first went free-to-play (well I played a bit in beta too, but not much), and at the time it felt like there was a considerable gap between the free and paying players. I'm not sure if that's changed any, and I might have to revisit it at some point to be sure.
While I've heard complaints about The Secret World, the sheer fact that they're trying some new approaches to questing sounds like enough to at least look a bit deeper into what they offer.
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