Wrongly imprisoned, you make your escape in this action game reminiscent of classic Legend of Zelda.
Prisoner was developed in the span of one month as an exercise in game design. As it was the developer's first game, I'd say they did a decent job at putting together a functional title.
You awake in a cell, hearing the voice of someone who has supposedly come to your rescue. Grabbing a convenient nearby weapon, you traverse the prison looking for a way out. The game (both in looks and play) feels very much like oldschool action games from the NES-era, such as Legend of Zelda. You can break open crates to find extra health and "coins" that can help toward attaining extra lives. You only have a sword through most of your journey, but towards the end you finally get to pick up a bow. Most of the game involves dodging obstacles and avoiding pitfalls along with timing your attacks against enemies.
The title also seems to include an element of stealth, as enemy aggro looks like it's based off their visibility. Unfortunately, you often have to kill every enemy to get to the next section, making this pseudo-stealth mechanic somewhat less important.
As I mentioned above, Prisoner is functionally sound and a good first attempt at game design. It lacks any real punch though - the gameplay is basic with little variance and the dialogue is pretty bland. After being defeated by what I assume was the final boss, I couldn't find a good reason to jump back in and try again.