Friday, January 29, 2016

The Friday FREE GAME Feature! Ep51: Right Click To Necromance

Raise the dead to fight by your side in this army battler!

Right Click To Necromance was created in 48 hours during a recent Indie Speed Run development competition. The goal of this game is to build an army created by raising your fallen foes. This title follows the K.I.S.S. (Keep It Simple, Stupid) design philosophy by requiring only a mouse to control the game - left click to move your army and... you guessed it, right click to necromance.

While RCTN takes a cue from the immensely-popular title, it features more variety and flavor. Instead of playing as a basic circle, you control a number of independent soldiers and monsters that form an army. There are a handful of different troop types - from a lowly knight to a giant rock monster - each with different strengths and weaknesses. As a fan of tabletop warfare, I vastly prefer the wave of troops over a bland circle. You can't split into smaller groups, but you really wouldn't want to as this game is all about strength in numbers and picking your battles wisely.

Getting into multiple combats can be risky, as you have to eliminate an entire group before you can raise them. In the thick of battle it's not easy to pick out one remaining soldier when there's a wave of identical enemies all mixed in together. You'll often start a fight with one unit only to get flanked by an incoming army you didn't see coming, and at that point you need to decide if you can finish a unit off to raise reinforcements or make a hasty retreat. As you accumulate troops, you'll also find it increasingly difficult to avoid multiple enemies as your army simply occupies so much space. This makes for a great balancing mechanic as larger armies inevitably end up taking on a combination of forces on multiple fronts.

While RCTN is a decent title, it currently lacks long-term potential. There's no scoring system, alternative game modes or even a way to "win". You just keep fighting until you lose or get bored. As the game was created in 48 hours, I certainly don't hold this against the developers (Juicy Beast). I do however hope they decide to add more features to the title later on. I'd love to see any of the following: a multiplayer mode, a scoring system possibly with leaderboards, or even a final fight against a boss and/or opposing army.

Right Click To Necromance is impressive and reasonably polished for having only a 48 hour development period, but it has the potential to be much more.

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