Moonlighter is a combination of roguelike action-adventure game and business simulator. You brave the mysterious dungeons for loot, then use that loot to craft or upgrade gear... or sell it to customers in your shop!
Exploration is somewhat like the original Legend of Zelda in that dungeons are revealed one room at a time and lockdown until you defeat the monsters inside it. Combat likewise has elements of the classic LoZ, but the similarities really end there. Dungeons are procedurally generated, making them a little different each time you go back in.
While Moonlighter has some roguelike elements, your progression isn't tied so tightly to RNG as games that adhere closer to the genre are. You're fairly likely to find the crafting materials you need in a few runs as long as you quit when you're ahead.
I found Moonlighter fairly enjoyable overall, though I didn't really see much point in the cursed items system. Games like these already have the "all that loot and so little storage" thing going on, so adding more micromanagement to player inventory just feels tedious and unnecessary.
Though I admittedly didn't play very long, it seemed like there wasn't a huge rush to build a successful shop (even with a calendar on display). Similar titles like Recettear: An Item Shop's Tale challenge you to profit both above and below ground simultaneously, as you have to keep up with loan payments or face eviction. Not forcing the business-sim portion too heavily allows players some freedom in how they wish to progress, but I'd have to wonder why someone would even play a game with those features/mechanics if they weren't interested in them to begin with.
I'm not a huge fan of market/trading sims, but I do enjoy a good adventure game. Moonlighter isn't mind-blowing in either aspect, but it's solid enough in both to be worth a play.
I'm not a huge fan of market/trading sims, but I do enjoy a good adventure game. Moonlighter isn't mind-blowing in either aspect, but it's solid enough in both to be worth a play.
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