I know this one's dark, but well-lit areas typically don't spawn monsters, so deal with it!
Anyway, if you look in the center of the screen, you'll see a skeleton mounted on a skeletal horse (courtesy of the Mo' Creatures mod). Kind of cool, but Spider Jockeys already exist, so a mounted skeleton isn't too big of a deal.
Now from the center, look up and to the right just a bit. Up in the air there is an evil pegasus... upon which also sits a skeleton. Give that a moment to sink in while I explain it to everyone else. Undead guy with a bow, riding on a flying monster. If you think those are bad in a desert, imagine finding that in a ravine while you're on a thin ledge. Yeah...
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I found the pen overrun with zombie pigmen, who were literally transformed from pigs by the lightning strike. Let this be a lesson to you all - pig farms NEED roofs!
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Basically, you create some nice flat, enclosed (and ultimately pitch black) rooms. You dig channels around these rooms and carefully place water so that it all flows to one point. Once the lighting is removed, monsters will spawn and wander around, eventually falling into the water channels and get swept away by the current. Using the water (and careful placement of other things) you create an area that not only drowns monsters, but carries their loot to a safe drop point for you to pick up at your leisure (or better yet, attach a hopper to a chest for automation)!
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What at first seems like a deathtrap can be used as a weapon. Grab a shovel and harvest some of this stuff. Go make one of those "rooms" that purposely spawns monsters (check out the Ethoslab videos on youtube for details, they're very well done), and drop the monsters off into some quicksand! Built correctly, you can get the loot from the monsters, because items slowly fall through the quicksand as well. Perhaps in a future post, I will show you how it's done. Either style of mob trap is pretty fun to watch... in a sadistic, mad scientist kind of way! Muah-ha-ha-ha!
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