Saturday, July 13, 2013

Race Track Map - Rail System Up

I've done a lot of work, but I have a surprisingly small amount to show today. The rail system is fully operational, which is what I've been busy with the last couple of days. There's not a whole lot to show because each station is pretty much like the other.

Anyway, here's what the entry to a station looks like. I'm not sure if I'll do any work on changing their looks. They're working as intended, and mucking around with the design is only going to cause trouble.

This is a screenshot of the big map view of Rei's Minimap. I'm standing roughly in the center of the map and you'll notice it doesn't totally fit now! About half the mall isn't even pictured, and I still have more to add to the map.

I might take a small break before tackling the next part of the build because I know it's going to be a real challenge. On the west side of the map, across from the ticket booth, I'll be putting in a hotel.

The lobby will likely be the spawn point for players when they join a server hosting the map. As you'd expect, I want the hotel to have rooms for players to "rent", though I'm not exactly sure how I want to accomplish that in-game. I could set up a daily rental by using daylight sensors, but once a player sleeps in a bed, it's considered their spawn point as long as the bed isn't moved... hmm... moved...

Drats. I looked up the interaction between beds and pistons, and pistons simply break the bed back into an item. I was hoping it would delete the "spawn save" info, thus resetting the bed via sticky pistons... but nope!

Perhaps I'll make the rooms a one-time investment. That would remove the majority of the problems with renting. I'm thinking of having a bed and at least a single chest in each room, with a lamp and maybe some other decor. I guess I could also do more expensive rooms with more amenities, allowing players to have a suite instead of a basic room. That could work...

No comments:

Post a Comment