Wednesday, August 14, 2013

My Updated Mod List

I made some very important changes to my mod list, and figured it would be a good idea to go ahead and write out my new setup. It's roughly the same number of mods, but the ones that were added have changed the game considerably while the ones dropped are probably not worth talking about.

Since this is still a 1.5.2 list, I use MultiMC to launch it. I highly recommend MultiMC, especially for anyone wanting to play modded in 1.5.2 and older. The 1.6 launcher is nice, but having to setup older versions of Forge (which don't have installers) inside a profile seems like a real hassle.

The highlighted mods are the ones just added.

Jar Mods

Forge 7.8.1.738
Optifine 1.5.2 HD U D5
Liteloader 1.5.2

Coremods


CodeChickenCore 0.8.7.3
GuiAPI 0.15.6
NotEnoughItems 1.5.2.28

Mods

AnarchySage's Vanity Blocks 3.2.7.2
Atum 0.4.3B3
Backpack 1.12.15
Bibliocraft 1.3.3
Chainz 1.5.2
Craft and Enchant 2.13
Custom Mob Spawner 2.2.2
Dimensional Doors 1.4.1RC1
DungeonPack 1.5
Extrabiomes XL 3.13.4
Gravestone 2.3.1
Grimoire of Gaia 2 1.5.2
Household Gods 7.12.2013(1.5.2)
Inventory Tweaks 1.54b
JustAnotherSpawner 0.10.0
Macro/Keybind  0.9.9
Metallurgy 3.1.1
Mo' Creatures 5.2.3
Mutant Creatures 1.3.4
Mystcraft 0.10.5.00
Parachute 20130611
Plunder Rummage 0.0.1.6
Primitive Mobs 1.4
Project Zulu Complete 1.0.4.11
Rei's Minimap v3.3_06
Ropes+ 1.4.0
RPG Inventory (complete w/all addons) v1.0
Twilight Forest 1.18.2
Village Taverns 20-Jun-2013

The additions actually change the game quite a bit. Dimensional Doors and Mystcraft add endless adventure in the form of new worlds, and Plunder Rummage gives extra incentive to go out and explore. I feel that I've seen more of this current game world than any I've ever played, and there's always something interesting just over the next hill to investigate. It's definitely been more fun than the standard "get down to Y11, start branch mine, never see daylight" playstyle I've done so many times before.

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